![]() Grenadiers allow you to drop long-range explosions on enemy units, and they are a ton of fun to command because they open up new strategies that simply weren’t available in previous games. Most notably, Valkyria Chronicles 4 didn’t just bring back the original five classes, it added a brand new one: the Grenadier. As with any good tactical puzzle, it rewards you for thinking ahead multiple turns and punishes you – severely – for not considering how your opponent might counter-attack once it’s their turn to move. I loved surveying the battlefield at the beginning of every match, enthusiastically playing the role of commander and tactician as I plotted out my strategies and attack routes. ![]() There are six different soldier classes – ranging from fast-moving Scouts to slow tank-busters called Lancers – fortified enemy bunkers to destroy, and even tanks to control, so you have a massive amount of options during any given fight. Battlefields are fairly large and often dotted with dozens of enemy units, making it a fun challenge to keep track of multiple engagements at a time. Those battles are really what make Valkyria Chronicles so much fun. Compelling (if melodramatic) visual novel-style dialogue and animated cutscenes tell the exciting story of Squad E of the Atlantic Federation fighting against the Imperial Alliance, and then those fights play out in tactical battles where you use Command Points to take direct control of soldiers in the field. There’s a huge focus on the story being told in the campaign, which is enjoyable for the most part over the roughly 40 hours it took me to conquer it. Put more simply, Valkyria Chronicles 4 feels like a tactics anime.
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